
These "hunting down" activities and my dragon research for combat teams also mean that I have to look quite often for information outside of Dragon City.The next board game based on classic anime Dragon Ball Z will feature the long-running series’ saga in its entirety. I got somewhat bored of that now, the necessary tasks to win event tokens/coins are just too repetitive. It used to be a lot of fun to research which path to choose and which dragon to get. The joy of "hunting down" some dragon in an event.On the other hand I wish that there were some more combat options available for high-level players because once you've learned these few rules the combats are really quite boring. I like this because in other games I sometimes felt overwhelmed by the complexity of the combat system and number of hero and gear attributes involved. And I think that's about all you need to learn. Next comes rank and empowerment, also dragon category, and then special skills and how the ai chooses attacks. First the only thing you need to learn is defending elements/weaknesses and the impact of rarity and level on combat stats. In Dragon City I feel that you have much more flexibility which dragons and habitats to get. So you have a rather small set of troops that are available to you (it makes no sense to keep lower tier troops once you've unlocked a higher one). And/or a limited set of heroes to get wich have special attributes and attacks. I've played some strategy games (never Pokémon though), and usually you have several tiers of combat troops that you can unlock by upgrading several kinds of barracks buildings, and in each tier a defense unit, an offense unit, a siege unit and a traps/anti-siege unit. I wish there were more fun elements in the game! I also love little details like that splash screen with the hamburger and the burger dragon, or the game icon where a small red fist smashes the eggshell from within. The beautiful dragon designs, and designs of the event islands.I feel the game is just lacking a perspective for long-term players. On the other hand, why did I continue to play Dragon City with high intensity/dedication for over a year? I think there's much that Dragon City does really good. Why doesn't Dragon City have game elements liked these? In other games, there are daily short-term goals like fighting for your alliance or doing tasks for your alliance to win alliance coins (which gives the alliance reputation to build alliance buildings and the player coins to buy items in alliance stores).Īnd long-term goals like expeditions where you can get new gear or special heroes. The number of permanent quests is limited and there are no new ones added, so I save them for when I need them for events.ĭragon Rescue was a great addition to the game! I had high hopes for Breeding Reborn, too, but am very frustrated about it at the moment. I'm not interested in collections since the rewards are not much rewarding (with the exception of the titans and vampires collections). The events are too repetitive and tedious, they don't keep me hooked any more. The combat system lacks strategic options, there are only a few very basic strategies available, like critical hits, some of the special attacks, titan shields and learning how the ai works. And the Arena fights are both boring (the same set of opponents in many fights) and frustrating (I deliberately lose many fights to finally get opponents that I can defeat).

It's so tedious to try and get duplicates of strong dragons (which mostly means mythicals, titans, vampires, heroics) to recall for empowering. But this goal is just too much long-term. And maximizing food (therefore gold) income by planning which habitats to build/upgrade and which dragons to put in them. It was fun to research which dragons to get from events, breeding, dragon rescue, orbs trading. Since I hit the Master arenas, the single long-term goal for me has been building up the best fighting teams for the Master arenas. Currently it's only my alliance that keeps me playing. And short-term goals should be both achievable and fun, where I see deficits too.


GOOD GAMES WHERE YOU PLAY AS A DRAGON FREE
Ok, there are the usual hooking effects that every free to play game uses, as fear of missing out (I can't miss the mythical dragon from the new event!), acquisitiveness (I want to get every dragon / collection), investments done (money/time/effort spent), reputation/friendship (alliances, social media) etc.īut I feel that the game is lacking a long-term storyline / arc of suspense. this is what I'm pondering on, after playing DC with high intensity for about 14 months.I know that some have been playing for years and wonder why.
